Hello followers, here I am with another small update. I haven’t finished the third scenery yet because I went through some other things I had to fix. Here’s a small changelog to keep everything in order:
- Changed the way in wich textures are loaded/unloaded from memory. Only recently I noticed the game started to crash many times after loading screens, probably due to some wrong memory handling. So I fixed the problem and there are no more crashes, but now there are some very short pauses between one menu screen and the next one, in wich textures are dynamically swapped. Menu screens and gameplay are still smooth, they won’t freeze or run choppy.
This loading issue took most of my development time, I had to try several ways to find the right one.
- Before a race starts, now the camera first rotates around the scenery, and after a tap, it rotates around the sand track. The race begins after you tap the second time. I made this to give a nicer view of the sceneries.
- The loading screens now show a random funny phrase, “The Sims” style.
- Number of planned sceneries downgraded from five to three. New updates
Talking about the last point, maybe the most important one, I had to do so because the development is going very slow lately, due to many different unwanted circumstances around me. Originally I planned the game to be released by September, then by the end of November, and both the times I failed. Now I haven’t any better definied deadline, but I’m doing my best to finish it in the less time possibile.
Anyways, don’t expect this project to be on hold again. I’m working on it every free moment of my time, so everyday there’s at least a small bit of progress. :)
EDIT: oh, do you remember that Super Mario contest I went into some weeks ago? Today we were given with the results: I won first place, yay! :D
See you next update, thanks again and merry pre-Christmas! :D