Hello followers, and welcome back on my Dev Diary! As usual, it’s been quite a long time since my last post (this one is the first of 2014), but if you followed my other accounts (especially Twitter), you have seen there are a bunch of things in the works these days. Also, thanks a lot to all the new followers, welcome aboard!
Will the new The Speed Fragment demo ever be available?
Hard to believe but yes, of course it will. :P
Time flies fast like a Scramjet engine but I’m still working on it, indeed. I’m pretty much using the great #screenshotsaturday hashtag to show what’s new about The Speed Fragment, mostly on Twitter, but also on FB and G+. I plan to make the new demo available during the same days of Codemotion in Rome, from 9 to 12 April. For that day, the demo should have two complete racetracks, two or three finalized vehicles, and a decent AI. I’m not really sure I’ll be able to add weapons, but I’ll try everything. These are some pretty recent work in progress screens:
What about your other games?
Always a good question… The situation hasn’t changed much lately, with my job getting me busy most of the time, I can’t get to work on more than one thing simultaneously, so I wanted that thing to be The Speed Fragment because it’s my favorite project at all and the one which had more positive feedback in general. All my other games are not at all doomed to death though:
- Beach Marbles Racing may receive new life this year as the society I work with is interested in publishing it sooner or later.
- Ram Downhill is already working fine and just needs some more optimization, so I think I may be preparing it for this year’s Svilupparty.
- Age Of Silence, instead, is going to stay paused for more time; there’s no real reason behind, it just is the last one in the queue.
I feel it’s righteous to say that my real job is always game development: at least, when I don’t have time to make my own games, I’m making games for my society. I feel really good there, people is great and we have many interesting projects in the works. Also, working inside a mid-sized studio like our one really makes you aware about lot of things on how the AppStore and Google Play Store work, how rankings go up and down, how insane user reviews can get, and everything related. I’ll be honest, some days ago I was just thinking about creating a really simple game in 1 or 2 days, just because I want to publish something soon and get aboard the mobile stores craze! But I realized I’m really no good at thinking of simple gameplays: the simpliest I could think of was a textual adventure, but that’s not really simple as it sounds.
This is everything for this update. Dev on and thanks again for reading! :)