It’s been a while since I wrote a serious post, almost two months ago. This depicts well my free time situation. :D
Also, lately I’m working on Saturdays too because there is not so much time left to finish our actual mega-task, and someone has to do it…
Despite this, I’m living some good days which are keeping me on quite high morale, and my mind is full of good things. I feel fine: let’s say I “found” someone helping me every moment of my life. :)
Back in topic now, so let’s summarize the few news from this latest period of time!
- Global Game Jam 2013
This has been a lot of fun!
It was my first Game Jam ever and I have to say I liked it a lot, I would do it again, hundred of times. I had no time to write a full reoprt here because I needed to write it for my company’s blog, so if you want to read it, open Google Translate and visit these links:
Long story short, theme of the jam was the sound of the heartbeat. All jammers had neat ideas, the place was quite good, and there was a lot of people. Almost everyone said this has been one of the best Jam ever made!
I chose to take the role of the graphic artist, while I teamed up with one programmer and one music designer. Togheter, we developed Potenca Korbatadon, the game with the weirdest title in all the Jam. :D
We managed to finish our game one hour before the time limit! It turned out quite nice, at least 100% consistent with our original idea. In the game, a man is doing various daily activities (walking, driving, etc), and you have to give him the right amount of heartbeat in order to keep him alive. You can download it from the projct page in the official GGJ13 website!
- Drawing on the go: Speed Fragment concept art
I have to thank my company for letting me have always with me one of their iPad3… That happened just during the days I was starting to search a cheap tablet to draw and sketch with. Perfect! After I bought a simple stylus, I began drawing during all that spare time I have because of traveling with public transportations. Well, drawing on the bus, subway and train isn’t the best thing to do if you want to mark precise lines, but one has to fit to every situation…
Aside from many personal drawings I’m doing (like this one), I started drawing lots of concepts sketches for Speed Fragment, or better, for the spaceships. In this moment, I have already drawn 21 different ships. The app that I’m using, Paper by FiftyThree, is perfect for taking quick doodles thanks to its particular selection of simple tools. You can also create diaries, to keep every sketch well organized. So yes, if you use to draw with your iPad, I’m definitely suggesting Paper to you. This app changed my daily habits! :D
Next there are a few ship designs (if you noticed, I already posted some of them on FB and Twitter). I’m keeping the other ones “secret”, since I want to insert them as unlockable items in Speed Fragment, togheter with more sketches I want to do later (for sceneries and tracks).
Every imprecision is imputable to the instability of public transportations while I draw, and to the rubber tip of the capacitive stylus. :P
- Incoming events
Next months looks promising, speaking about indie gaming events!
First, from 21 to 24 March, there will be Codemotion in Rome, an event completely dedicated to programming in all of its sides (mostly for apps and web apps). In this event, IndieVault will prepare a gaming area, where we will showcase some of our works, and let people play them. I will be there with an early version of Speed Fragment and Beach Marbles Racing!
Next, on 11 and 12 May, there will be Svilupparty in Bologna, a 100% gaming event where indie game developers gather togheter to show off their coding efforts and to be part of game-related talks. I will be there both days, and for this event I’m planning to give a small Speed Fragment tournament with some neat prizes! I will do my best to make it possible.
Today’s post is over, followers. I feel sorry for posting so sporadically, but really, my free time is really going down more than ever, or at least for this mont (and maybe the next). Thanks for reading!