The Speed Fragment

The Speed Fragment

NewDemo_12

Heavily inspired by classic futuristic racers like F-Zero and Wipeout but with an intense retro feeling, The Speed Fragment will put you at the controls of fast magnetic ships on rollercoaster-like racetracks, filled with loops, jumps, corkscrews and every sort of acrobatic layout. The main focus of the graphic style will be to make every frame look like a pixelart artowrk without noticeable texture artifacts, low polygon count, and other graphic imprecisions. Read more…

Point of the situation

Point of the situation

Hello followers, and welcome back on my Dev Diary! As usual, it’s been quite a long time since my last post (this one is the first of 2014), but if you followed my other accounts (especially Twitter), you have seen there are a bunch of things in the works these days. Also, thanks a lot to all the new followers, welcome aboard!

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void LateUpdate ()

void LateUpdate ()

Unity programmers will get the title. :P

The more I plan the future development of my games, the more something else gets in the way (may it be good or bad, that’s not really important). But that’s the indie way, filled with ups and downs like there’s no tomorrow!

Three months since the last update… YEAH, welcome to another summary post, finally! It’s awesome how this Dev Diary got to 6400+ visits even without constant posting. I love you. <3

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